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โ˜๏ธ Families โ€‹

Families are the backbone of RustyConnector. A family can be thought of as a collection of servers. Consider a server. Servers always have a purpose or theme; whether that's to function as a lobby, pvp arena, or survival world, every server has a function, as such every server has a family it belongs to.

Families exist to group servers together into individual chunks. From there, players can connect to a family, and that family is in charge of choosing which of its servers the player should be sent to. This process is called Load Balancing.

How do they work? โ€‹

When a server registers to RustyConnector that server must describe which family it wants to be registered to. Servers are not allowed to register without specifying a family to connect to.

Once servers successfully register, they will then be managed by their family. The family is responsible for managing player connections with servers and other families.

Family Types โ€‹

RustyConnector Core comes with Scalar Families built in. Additional family types are available as RC Modules.

๐ŸŒง๏ธ Scalar Family โ€‹

Scalar Families are built to complement stateless servers.

Released under the GPL-3.0 License.